Loading. Please wait...
My Account
Home
Website
E Resources
Events
Get a Library Card
← Back to Search
Holding Details
Barcode
32222002438242
Status
Processing
Circ Status
Processing
Library
Baden
Title
12 careers that create video games / by Meghan Hatalla.
Author
Hatalla, Meghan author aut http://id.loc.gov/vocabulary/relators/aut http://id.loc.gov/authorities/names/n2025020096 http://id.loc.gov/rwo/agents/n2025020096
Call No
J Careers Hatalla
Collection
Juvenile Non-Fiction
Reserve Item
Save To List
Email Item
Copies
Call No
DownloadURLHTML
Circ Status
Library
Collection
Shelf Location
Periodical Issue
Volume
Barcode
Pub Year
J Careers Hatalla
Processing
Baden
Juvenile Non-Fiction
32222002438242
2027
Catalog Details
International Standard Book Number
9781645826460
International Standard Book Number
9781645826668
International Standard Book Number
9781645826866
Personal Name
Hatalla, Meghan author aut http://id.loc.gov/vocabulary/relators/aut http://id.loc.gov/authorities/names/n2025020096
Title Statement
12 careers that create video games / by Meghan Hatalla.
Varying Form of Title
Twelve careers that create video games
Imprint
Mankato, MN : Top Rank, an imprint of Black Rabbit Books, [2027]
Physical Description
1 online resource
Series Statement
Creative careers
Bibliography, Etc. Note
Includes bibliographical references and index.
Formatted Contents Note
Game designers are the big idea makers -- Programmers build the game's code -- Game artists are the visual creators -- Animators bring characters to life -- Sound designers are audio magicians -- Writers tell the story of the game -- Game testers catch the game's bugs -- Producers organize and lead the team -- UI/UX designers guide the player experience -- Level designers are masters of the maps -- Marketing managers build hype for the game -- Community managers handle player communications create a video game.
Summary, Etc.
"Unlock the creative and technical roles behind video games-from designers to testers-in this hi-lo book designed for reluctant and striving middle school readers"-- Provided by publisher.
Target Audience Note
Ages 9-13 Black Rabbit Books
Target Audience Note
Grades 4-6 Black Rabbit Books
Subject Added Entry - Topical Term
Vocational guidance Juvenile literature http://id.loc.gov/authorities/subjects/sh2008113302
Subject Added Entry - Topical Term
Occupations Juvenile literature http://id.loc.gov/authorities/subjects/sh2008108579
Subject Added Entry - Topical Term
Video games Design Vocational guidance Juvenile literature