| International Standard Book Number |
9781493094141
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| International Standard Book Number |
9781493094134
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| Personal Name |
Osborn, George E. author aut http://id.loc.gov/vocabulary/relators/aut http://id.loc.gov/authorities/names/n2026516088
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| Title Statement |
Power play : video games, politics, and the battle for global influence / George E. Osborn.
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| Imprint |
Essex, Connecticut : Prometheus Books, 2026.
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| Physical Description |
pages cm
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| Bibliography, Etc. Note |
Includes bibliographical references and index.
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| Formatted Contents Note |
Machine generated contents note: Introduction -- Building the Battlefield -- Hardware -- Game Engines -- Games -- Online Games and Communities -- The Battle for Influence -- Saudia Arabia - Soft Power -- China - Controlling Populations -- Russia - Active Attack -- Extremism - Radicalizing Individuals -- America - Powering Populism -- Conclusion -- Democracies - Fighting Back -- Recommendations -- Acknowledgments -- Appendix -- Bibliography.
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| Summary, Etc. |
"In Power Play, games industry expert George E. Osbourn explores the burgeoning foreigm and domestic movements to spread influence through video games, showing that our failure to take games seriously has led to a culture of complacency around their true impact and importance on the geopolitical stage"-- Provided by publisher.
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| Summary, Etc. |
"The evolution of video games from a niche pursuit to the world's largest entertainment medium, with billions of players and billions of dollars at stake, has made it a perfect place for states and non-state actors to advance their goals online. In Power Play, leading games industry expert George E. Osborn explores the burgeoning foreign and domestic movements to spread influence through video games, showing that our failure to date to take games seriously has led to a culture of complacency around their true impact and importance on the geopolitical stage. More than a simple form of entertainment, video games are an ecosystem that connects billions of people across the globe. Video games create spaces where people talk, share ideas, and build identities that bleed into our reality. And whilst democracies have underestimated the potential for influence in this space, others have seized the opportunity. This is why Russia has been funding the development of video games designed to promote their world view. It's why Saudi Arabia has acquired one of gaming's biggest publishers, EA, to help wash its reputation. It's why Steve Bannon utilized tactics learned from online game communities to propel Donald Trump to the White House. And it's why Charlie Kirk's alleged assassin carved video game references into his bullets.Supported by the insights of dozens of politicians, academics, and industry experts, Power Play is the vital guide to understanding this new frontier for political influence, and what democracies must do to protect play and harness its immense power before this essential battle for digital influence is lost for good"-- Provided by publisher.
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| Subject Added Entry - Topical Term |
World politics 21st century http://id.loc.gov/authorities/subjects/sh99010754
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| Subject Added Entry - Topical Term |
Video games Political aspects
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| Subject Added Entry - Topical Term |
Video games industry Political aspects
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| Subject Added Entry - Topical Term |
BUSINESS & ECONOMICS / Industries / Computers & Information Technology
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| Subject Added Entry - Topical Term |
POLITICAL SCIENCE / Propaganda
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